(IMAESCII516) Weekly Forum Reflection 5: Do online learning games work?
Before you comment, I wonder if you could devote some time to check out these 2 online learning games (Warning: They have heart-pumping scenes here so better be careful). The first is from Life-saver.org.uk, which is an interactive course on cardio-pulmonary resuscitation (CPR). The other one from Georgames, which presents various ways to prepare for disasters.
When you are done, please feel free to read my thoughts below.
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For me, I found it too adrenalin-rushing. I wonder if we give these kinds of exercises of adults and elderly learners, will it rather cause more stress than enrichment? I also thought how we can make this game user-friendly to those who are not comfortable with computers?
Is there any way we can reimagine or re-contextualise the scenes to fit it to various cultural and demographic contexts and sensitivities? I also hoped there was an opportunity for evaluation at the end of each game to assess learners' thoughts and feelings of the games?
I always believe there is no cookie-cutter approach to one's learning. As adult educators, designing online learning materials for our adult learners need more introspection. Our adults may not be super technologically adept than our younger learners. But readjusting some of their learning limitations would allow them to be fully engaged; and therefore reach the same kind of learning outputs we set for the course.
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